AnarCity
TU/Delft Design Studio | The Why Factory Project [siteless - 2011]
Collaborators: Igor de Vetyemy, Ignacio Basterrechea
Anarcity studio explores the ultimate anarchistic situation through an interactive process based on an abstract model of a city, in order to investigate the relationship between density and anarchy through a simulative game. Anarchy land is a shared 10x10x1 km space in which students (the first inhabitants of the city) should deploy their projects in certain areas as they choose. The game started with 25 inhabitants, who had to survive for one week. During this first week, there is not so much interaction between the inhabitants. People are free and they don’t need each other to survive.
Each week the participants had to position their increasing inhabitants (each week 10 times more) in their locations. While the money in this city is limitless, Issues of coexistence were handled through extensive negotiations, either personally or through social media.
By the growth of the population, it became clear that collaborating to produce in large scale is the optimized way to reach more free architecture. Population density decreases in proportion to the distance from the resource stations. The development of the construction grows randomly as inhabitants are permitted to build whatever they want. By the Voronoi system, inhabitants locate their cells around the resource stations, which is closest to their place spontaneously and in this way the districts are created. Resource stations, which also function as open spaces in the neighbourhoods are connected directly, and the links between them create the basic system of infrastructure in the area.